rednode API - v0.50.0
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    Interface LoadResult

    What world.load did.

    interface LoadResult {
        ms: number;
        name: string;
        notes: string[];
        skipped: { object: string; why: string }[];
        spawned: { id: EntityId; object: string }[];
    }
    Index
    ms: number
    name: string
    notes: string[]
    skipped: { object: string; why: string }[]

    Objects not spawned, and why.

    spawned: { id: EntityId; object: string }[]

    Each scene object spawned, by its id in the scene.