REDBRIDGE / DOCS

REDbridge docs

REDbridge hosts WolvenKit’s engine in a local process and exposes it over JSON-RPC to REDcode and to AI assistants. These pages track its setup and, once it exists, its protocol.

Document What it covers
Dev setup Every tool and step needed to build REDbridge on a new machine

The architecture lives in the REDcode design document, which is not published yet.

Roadmap status

Phase Status
C0 Decide Done. WolvenKit’s headless libraries build on the reference machine; findings in Dev setup
C1 Bridge MVP Done. The bridge answers every planned method over stdio; verified against a game install with tools/probe.py
C2 Browse Done on the bridge side: archive.tree (folder index over 583,798 files, built in about 1 s), archive.extractMany, cr2w.fileToJson
C3 Edit Started: texture.fileToPng for REDcode’s texture viewer. Next: cr2w.getChunk and cr2w.patch for the CR2W editor
For REDdeck Done: archive.openMod (0.4.0) lists the resources inside any .archive on disk without loading a game, so the mod manager can show conflicts between mod archives
C4 to C5 Not started

Source code and issues: github.com/Edgemodders/REDbridge