REDNODE // OVERLAY PROOF OF CONCEPT
NO GAME PASSIVE

01 Compositor + live HTML

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Page frames: 0. If the clock ticks and the bar moves in game, steps 1 and 2 work.

02 Input

Clicks: 0

Last key: none. The camera should not move while you do this.

03 Bridge to the game

No call yet.

Runs GetPlayer and GetWorldPosition on the game thread. Walk, then read again.

04 Events from the game

  1. Waiting. Load a save to see OnGameAttached.